Abominable Treefolk Absorbing Man Adrix and Nev, Twincasters Aeromunculus Aesi, Tyrant of Gyre Strait Aether Helix Agent's Toolkit Aggressive Biomancy Alaundo the Seer Altered Ego Ambassador Blorpityblorpboop Ant-Man, Colony Commander Ant-Man, Reformed Rogue Applied Biomancy Applied Geometry Arixmethes, Slumbering Isle Arwen Undmiel Assault Zeppelid Auroral Procession Battery Bearer Beast, Erudite Aerialist Beck // Call Beetleform Mage Berta, Wise Extrapolator Bioessence Hydra Biomancer's Familiar Biomantic Mastery Biomass Mutation Biomathematician Biomechan Engineer Bioshift Biovisionary Blue, Loyal Raptor Body of Research Bonny Pall, Clearcutter Bound // Determined Bounding Krasis Bounty of the Luxa Brawn, Amadeus Cho Bred for the Hunt Bring to Light Chitinous Graspling Chrome Host Hulk Clement, the Worrywort Coiling Oracle Cold-Eyed Selkie Colossal Skyturtle Combine Chrysalis Combine Guildmage Cosmic Crucible Croaking Counterpart Cuboid Colony Cytoshape Crdan the Shipwright Decisive Denial Deepfathom Echo Doc Aurlock, Grizzled Genius Don't Worry About It (playtest) Doppelgang Dormant Sliver Double Major Drakewing Krasis Dreamdew Entrancer Drowner of Truth Druneth, Reviver of the Hive Duggan, Private Detective Edric, Spymaster of Trest Elrond of the White Council Elrond, Master of Healing Elusive Krasis Embrace the Paradox Empyreal Voyager

Three quick examples of plan first deckbuilding Heres what it looks like when the plan is doing the steering, not the staples
Choose Blue or Red
If it dies, you get to put another creature of the same type into your hand, and the cheap cost to equip means that this equipment is always seeing some action